Captive's Call is a project from my Game Design and Development 2 class, in Spring of 2023. This game
was conceptualized and developed over the course of a 5-week sprint, made in Unity and C#.
Each
level features a start and end with unique obstacles along the way that can be conquered with
different party members!
I was the project's manager and art lead (in a team of 5 people total) that created
most of
the custom assets (including character portraits), managed team submissions for milestones, and kept
the project in scope.
Visit the game's itch.io
page to download the game, read reviews, see more screenshots, and more!
Check out the post-mortem deck here!