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Captive's Call
Team Management
Team of 5
5-week period
Asset Creation
Pixel Art
UI Design
Unity
C#
Playtesting
Documentation
Elevator Pitch
Trello

Captive's Call is a project from my Game Design and Development 2 class, in Spring of 2023. This game was conceptualized and developed over the course of a 5-week sprint, made in Unity and C#. Each level features a start and end with unique obstacles along the way that can be conquered with different party members!

I was the project's manager and art lead (in a team of 5 people total) that created most of the custom assets (including character portraits), managed team submissions for milestones, and kept the project in scope.

Visit the game's itch.io page to download the game, read reviews, see more screenshots, and more!

Check out the post-mortem deck here!